THE XANDA JOURNAL
Notes. Ideas. Possibilities.
Ideas on game design, building products and the details that make a difference.
HomeGAME DESIGN
The first minute matters.
A clear first interaction can do more than a screen full of instructions.
Read the storyPRODUCT THINKINGOne idea. Many screens.
A shared vision needs room for the way each device works.
Read the storyBUILDING PRODUCTSStart smaller. Make it matter.
A focused first release makes space to learn from real use.
Read the story